Cariad proposed an experiment to investigate the role of the gaze when
dealing with a duplicated body, made from the combination of performer and puppet-object.
Everyone had to pick among a number of given puppets, puppet parts and
materials, and then attach (or tie) it to their bodies.
Cariad: “It has to have some sort of form (a figure)”.
Everybody would position themselves at the end of the room where the
Viewpoints exercise began and, with the start of the music, travel through the
straight imaginary line ahead seeking to portray separate consciousness and
agency to both parts of the composite body. This would be done while doing the
task of travelling down the imaginary line.
There´s a relationship between the thing and the player, who is supposed to investigate where does the gaze go
when such relationship is acquired.
COMMENT: Something must be pointed out about the structure of the
command, for it suggests the search for a performing insight before the
understanding of the gaze´s role. It comes from the acknowledgement that there
are some complex and semiconscious
strategies a performer would use to achieve a certain goal, whose efficiency
would be best triggered by simply stating a goal which stimulates more
imagination than technical awareness (“first try to tell the story of these two
beings, and only then try to understand the gaze´s role”). This command also tries
to divert the focus a bit away from the study of gaze, trying not to lay
excessive emphasis which would lead the participants wrongly.
The complexity of the task, though, made it very difficult for the
participants to bring to conscience these two stages of the investigation. The
search for the relation-manipulation with the object seemed an intense enough
task. Guess this exercise should be accompanied by careful observation, the use
of video footage, or even a sense of development through more than one session.
But it came out as an intense and useful resource to discuss and understand the
use of gaze in modern puppetry.
After the first minutes of experiment, Cariad suggested that there
should be no disagreement between the two counterparts, stating that “both want
to get to the same place”. This command came from the fact that many players
used the resource of raising disagreement to show difference. It not only
revealed itself as an “easy way”, but also engaged some participants into
scenic routines that diverted from the main purpose of the experiment, which
was to explore the double agency rather than look for comic situations.
So, the participants should still be travelling towards the same
destination, but split into two different consciences (“when you reach the end
of the room, go back and start over”).
The first round of observation of the experiment raised a couple of
questions that shall be preliminary posed. It must be noted that due to the
positioning of the camera it was only possible to record the experiments
conducted by Mario and Marie. Both Chusi and Valeria were out of the camera
range. Cariad was engaged in observing and conducting the experiment.
a)
It seems to be easier to understand the
dissociation between performer and object the easier it is to distinguish and
recognize the puppet´s SHAPE. Although it may not to be mandatory, I guess it
is fair to say that shape may be the primary feature for distinguishing between
the two stances. A human (or animal)-like puppet is said to provoke this
dissociation feeling faster and easier than other types of playing materials. It
must be pointed out that we are dealing with a matter for which SHAPE and
MATERIALITY are of essence;
b)
As we move further from the figurative
portrayals of human and animal, the observer tends to cling to the role played
by the FOCAL SOURCE of the object. The more functional this focal source is,
more likely we are to perceive an anthropomorphic quality of the being, or to
recognize its agency. Anyway, the mere shape of a possible focal point (eyes,
head, a head-like part, an upper edge) can be enough to suggest a potential
consciousness;
c)
It does not mean that it can´t be done
with abstract forms or raw material, but it becomes quite harder for the player
to suggest it, for it is needed to imbue the object with a determined quality
of MOVEMENT. A movement able to portray agency must have three qualities:
TENSION, a certain degree of tonus and resistance; INTENT, which is the
belonging to a given context and a display of perception-reaction; and ORIGIN,
the impression that it is originated from within the material, and not by the
performer-manipulator;
d) BUT WHAT ABOUT GAZE? The hypothesis is that the gaze follows the structure of visual
perception, in a way it is both dynamic and builds up images from fragments of visual
information. It has different approaches on three different elements of the
performance, which are: the object-puppet, the performance artist and the
audience. It “fills the gaps” of the information on stage. Much more about it
must be discussed.
FINAL DESCRIPTIONS AND CONSIDERATIONS TO BE POSTED